
You face a boss at the end of each one of the levels, mostly Sonic villians and other original characters (the kidnapped werewolf Sonic also poses as villain). You must guide your character through the scenarios like a platformer, but engage in fight scenes with horny Sonic characters and monsters along the way.

Gameplay features a lot of pixelized sexual action and kinda hardcore fetishes. Your objective is to face everyone on your way and destroy the pink slimy monster that was formed from the love potion. The story as the name suggests is about a love potion that accidentally got spread through the air by twin sheep sisters and affected almost all the characters and led them to get always horny and want to have sex with anyone. Zu is another female one, but it must be unlocked. You can also choose to play with Zeta the Echidna, an original character, a cartoon portrayal of the main developer. Here you can't play as Sonic, instead you get a bunch of secondary characters (almost all female, except Tails) from the Sonic the Hedgehog universe: Miles "Tails" Prower, Amy Rose, Rouge the Bat, Blaze the Cat and Cream the Rabbit. This is done through removing the sound and animations for the escape indicator from every enemy.2008 indie erotic Sonic platform fighting game by The Zeta Team, unrelated to Sega and the Sonic Team. This change makes enemy animations smooth and naturally. Enemies transition straight into their animation without the loud warning noise and awkward standing animation. For now, the bug can be fixed by going through a full animation with the effected enemy.Įscape indicators are fully removed. Do note, this carries an odd minor bug where some enemies stop using their special attack after being skipped along with subtle AI changes, though this only effects a few enemies, and it is usually too subtle to notice, but if someone knows a way to fix this I'd be more than happy to add it to the mod. The way this escape change is accomplished is by removing the command labeled "seal" in animations which would otherwise prevent escaping. (For those wondering, the way this behavior is accomplished, is by spawning the same enemy in groups of one about a hundred or so times, for the illusion of infinitely respawning enemies).Įnemy grabs/animations can be skipped at any point. The game modes also feature a system that restores the enemy whenever it is killed. This is done by assigning each boss and enemy to a separate arena-like game mode. Here is a quick summary of the new features and changes:īosses and enemies can be fought and viewed individually. Currently, the mod is about 90% complete, the only thing left to do is some file cleanup, a few minor additions, and some polishing.
